When we talk to each other in real life, we look into the eyes of the person we’re addressing. Murch’s 6 rules are ordered by importance, and once you’ve got emotion, story, and rhythm covered, it is time to move on to spatial relations.Įye Trace is simply keeping the character’s eyes at the same level between cuts. It’s our job as editors to minimize the audiences confusion and focus their attention toward the story and action, showing them what they need to know when they need to know it. Imagine how you’d feel if someone instantly transported you to the other side of a room in the middle of a conversation – it’d take you a second to figure out where you are and what just happened. Whenever you insert a cut into your footage, you’ve redirected the attention of the viewer and often times that can be displacing and jarring. However, understanding emotion, story, and a sense of place can really take your editing to the next level. Sadly, the current state of modern editing has thrown out rules 1,2,4,5, & 6 and most videos, shows, and films are cut only to a rhythm since it is the easiest way to edit and holds the audiences attention. Ripley, Jarhead) discusses what he has identified as the 6 rules of editing. In his book, “In The Blink Of An Eye”, Walter Murch ( Apocalypse Now, The Talented Mr. Let’s talk about eye trace, and see how this simple, practical trick can make your editing more enjoyable. Nevertheless, if you got stuck with a lousy Director of Photography who doesn’t know the importance of keeping the talent’s body, head, and eyes in the same relative position in the frame between shots, this great little trick from Jay Lippman can really help you improve their footage and make your editing look a whole lot better. As the technology for filmmaking continues to advance, production just keeps throwing more and more of their work into the edit suite rather than doing it the right way in the field in the first place. “We’ll fix it in post” – that is a statement never before made by anyone who actually works in post production.
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